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SOCOM U.S. Navy SEALs: Fireteam Bravo 3 |
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Developer(s) | Slant Six Games |
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Publisher(s) | Sony Computer Entertainment America |
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Series | SOCOM U.S. Navy SEALs |
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Platform(s) | PlayStation Portable |
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Release | February 16, 2010 |
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Genre(s) | Third-person shooter |
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Mode(s) | Single-player, multiplayer |
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SOCOM U.S. Navy SEALs: Fireteam Bravo 3 is a video game for the PlayStation Portable handheld and the Slant Six sequel to SOCOM U.S. Navy SEALs: Fireteam Bravo 2. The game was released on February 16, 2010. Fireteam Bravo 3 features a new campaign and features like a new online campaign co-op as well as online play supporting medals and ribbons and leaderboards. The title would also support the ability to unlock these weapons and gear. It also boasts team focused gameplay that will allow new ways for players to interact, expanding on the team orientated, authentic, military experience that the franchise is famous for as well as a compelling narrative story in a cutting edge presentation. The online multiplayer servers were shut down on August 31, 2012.[1]
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Plot[edit]
The player assumes the role of Calvin 'WRAITH' Hopper leading a SEAL team in a covert operation in a matter of national security to track down and interrogate former KGB agent, Vasyli Gozorov, who is believed to be withholding information on a forthcoming attack with weapons of mass destruction. His team members are TORO, who has just graduated BUD/S training and is new to the team, who is in the Able element, and the Bravo element which are SANDMAN, his past commander, and RAVEN. After breaching Gozorov's office in the fictional country of Koratvia, they discover a weapons cache and after being ambushed by a RPG blast, WRAITH orders everybody to take the submachine guns in the weapons cache. After finding an injured gunman, the team questions him and he proceeds to tell the team that he is from the Koratvian Revolutionary Army (KRA) but says nothing more other than where they were stationed in.The team heads for the KRA outpost only to find out that there is a large stash of weapons caches, and a hostage which identifies himself as DeBruyn, a member of the private military contractor (PMC) Talon International, and reveals that the KRA are attempting to eliminate them because of something that their boss said. WRAITH and his team then arrive at the PMC headquarters, while combat is still in place. In the last cutscene that follows the mission, SANDMAN, and the rest of the team realizes that the person DeBruyn refers to as 'Rawlins' was actually LONESTAR, a former SEAL. WRAITH continued on to ask about why is the KRA attempting to eliminate the PMCs, and LONESTAR replied that he discovered a chemical WMD of some kind, that his firm was asked to transport, but the request was declined, and that the KRA are going to kill them to keep the chemical weapons a secret. The team heads off to an old decommissioned missile base, as indicated by LONESTAR's intel, to where the chemical weapons would be located, to have it destroyed. Once they move into the building where the barrels are, TORO confirms that it is cyclosarin gas. But fortunately, the scientists knew what they were doing, and separated the gases into binary forms, making it easier to destroy. As the team head to extraction under fire, TORO discovers an opportunity to get at the buyer, but failed when an enemy tosses a stun grenade, and when the rest of the team recovers from the grenade, they see TORO being kidnapped, and loaded into a truck. WRAITH decides to trust LONESTAR, and WRAITH, RAVEN, SANDMAN, and LONESTAR head off to find TORO in an enemy held village in the mountains. After searching the entire village, they eventually find TORO in the ski lodge. As they leave the building, however, LONESTAR gets killed by a sniper. The team locates Gozorov in his estate and kill him after he refuses to surrender. They also find out that the KRA is targeting the president of Koratvia. After fighting their way into the Koratvian Independence Hall, They successfully rescue him, telling him to 'go somewhere safe' and to forget about them. At the ending, WRAITH says he will treat all his men to a drink and a vacation.
Reception[edit]
SOCOM U.S. Navy SEALs: Fireteam Bravo 3 has generally received mixed to positive reviews. GameSpot stated that it is 'Fairly easy, with little tactical depth', while IGN said that 'the story was short, but the multiplayer kept it going.'[2]
References[edit]
- ^[1] Server shut down information
- ^Miller, Greg (February 2, 2010). 'SOCOM: U.S. Navy SEALs Fireteam Bravo 3: Tango Neutralized'. IGN. Retrieved October 7, 2015.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=SOCOM_U.S._Navy_SEALs:_Fireteam_Bravo_3&oldid=888200660'
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GAME INFORMATION |
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Game Name: | SOCOM: U.S. Navy SEALs Fireteam Bravo 2 |
Scene Release: | Socom.US.Navy.Seals.Fireteam.Bravo.2.EUR.PSP-NextLevel |
Region: | Europe |
Console: | PlayStation Portable |
Release Date: | 2007-06-15 |
Genre: | Third Person Shooter |
Publisher: | Sony |
Languages: | English, French, German, Italian, Spanish |
Game ID: | UCES-00543 |
Downloads: | 249 |
Users Score: |
Description:
SOCOM: U.S. Navy SEALs Fireteam Bravo 2 is a Third Person Shooter video game published by Sony released on June 15, 2007 for the PlayStation Portable. Office 2010 toolkit ez activator.
Screenshots:
SOCOM: U.S. Navy SEALs Fireteam Bravo 2 (Europe) PSP ISO Download
Download Size: 1.10 GB
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